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matthewearl.github.io | ||
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jamie-wong.com
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| | | | | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called | |
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blog.georgeshakan.com
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| | | | | Principal Component Analysis (PCA) is a popular technique in machine learning for dimension reduction. It can be derived from Singular Value Decomposition (SVD) which we will discuss in this post. We will cover the math, an example in python, and finally some intuition. The Math SVD asserts that any $latex m \times d$ matrix $latex... | |
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www.opengl-tutorial.org
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| | | | | Free tutorials for modern Opengl (3.3 and later) in C/C++ | |
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timur.hu
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| | | NGG (Next Generation Geometry) is the technology that is responsible for any vertex and geometry processing in AMD RDNA GPUs. I decided to do a write-up about my experience implementing it in RADV, which is the Vulkan driver used by many Linux systems, including the Steam Deck. I will also talk about shader culling on RDNA GPUs. | ||