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www.jakobmaier.at
| | 0fps.net
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| | Large voxel terrains may contain millions of polygons. Rendering such terrains at a uniform scale is both inefficient and can lead to aliasing of distant objects. As a result, many game engines choose to implement some form of level of detail based rendering, so that distant terrain is rendered with less geometry. http://www.youtube.com/watch?v=4S1sYUHV20s In this...
| | alternativebit.fr
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| | [AI summary] The author discusses the development of a custom text editor for their game DobadoBots, detailing challenges in integrating it with Haskell and SDL2, the use of SDL2-TTF for rendering text, and the implementation of syntax error checking.
| | timjones.io
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| | Blog and open source projects by Tim Jones.
| | ujjwalkarn.me
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| An Artificial Neural Network (ANN) is acomputational modelthat is inspired by the way biological neuralnetworks inthe human brain process information. Artificial Neural Networks have generated a lot ofexcitement in Machine Learning research and industry, thanks to many breakthrough results in speech recognition, computer vision and text processing. In this blog post we will try to...