Explore >> Select a destination


You are here

tympanus.net
| | blog.maximeheckel.com
13.8 parsecs away

Travel
| | A complete guide on how to use shaders with React Three Fiber, work with uniforms and varyings, and build dynamic, interactive and composable materials with them through 8 unique 3D scenes.
| | jamie-wong.com
17.7 parsecs away

Travel
| | [AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline.
| | gpfault.net
17.5 parsecs away

Travel
| | [AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features.
| | benjamin.computer
31.9 parsecs away

Travel
| Benjamin Blundell, benjamin.computer. I make things with computers