|
You are here |
pixelesque.net | ||
| | | | |
www.reedbeta.com
|
|
| | | | | Pixels and polygons and shaders, oh my! | |
| | | | |
nklein.com
|
|
| | | | | This month, I added CSG (Constructive Solid Geometry) operators to the ray-tracer that I mentioned in the previous post. I added intersections, complements, and unions. You can find the source code in my weekend-raytracer github repo. | |
| | | | |
www.jakobmaier.at
|
|
| | | | | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials. | |
| | | | |
thisandthatthenextpart.wordpress.com
|
|
| | | Visit the post for more. | ||