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pixelesque.net
| | www.reedbeta.com
5.7 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | nklein.com
12.4 parsecs away

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| | This month, I added CSG (Constructive Solid Geometry) operators to the ray-tracer that I mentioned in the previous post. I added intersections, complements, and unions. You can find the source code in my weekend-raytracer github repo.
| | www.jakobmaier.at
7.0 parsecs away

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| | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
| | thisandthatthenextpart.wordpress.com
30.2 parsecs away

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