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belcour.github.io | ||
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www.dusterwald.com
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| | | | | Path tracing is all the rage in the offline rendering space these days. From Cycles to SuperFly (based on the open source Cycles) to Octane, most new rendering engines seem to be using this technology. Sometimes referred to as "unbiased, physically correct rendering" what is path tracing, how is it different to ray tracing and is it the future of high quality offline rendering? I will be looking to answer all of those questions in this blog post for anyone... Read More Read More | |
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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c0de517e.blogspot.com
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| | | | | Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas. | |
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blog.mecheye.net
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| | | [AI summary] The article discusses the history and current state of X11 and Wayland in Linux graphics. It highlights the complexity and versatility of X11, which supports a wide range of hardware and maintains backward compatibility, while Wayland is a simpler, more modern approach that aims to improve performance and security. The article also touches on the challenges of transitioning from X11 to Wayland, the role of various graphics technologies like Mesa and DRM, and the importance of maintaining compatibility with legacy applications. Additionally, it mentions the potential for other technologies like DirectFB and the need for comprehensive documentation and support for Wayland to fully replace X11. | ||