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webglfundamentals.org | ||
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lea.codes
A short tutorial on WebGL and Shaders |
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gpfault.net
[AI summary] The article explains how to render the Mandelbrot set using WebGL and GLSL shaders, detailing the mathematical theory, code implementation, and color palette techniques. |
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csantosbh.wordpress.com
This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable... |
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jiggerwit.wordpress.com
YBC 7289 Introduction (A pdf version of this post appears at the end of this post.) We propose a one-shot calculation of ?2 using Babylonian mathematics. An Old-Babylonian (OB) tablet YBC 7289 (from around 1800 B.C. to 1600 B.C.) contains the approximation B = 1 + 24/60 + 51/602 + 10/603 = 30547/21600 for ?2.... |
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