/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

webglfundamentals.org
| | lea.codes

A short tutorial on WebGL and Shaders
4.2 parsecs

Travel
| |
| | gpfault.net

[AI summary] The article explains how to render the Mandelbrot set using WebGL and GLSL shaders, detailing the mathematical theory, code implementation, and color palette techniques.
1.9 parsecs

Travel
| |
| | csantosbh.wordpress.com

This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable...
3.2 parsecs

Travel
| |
| | jiggerwit.wordpress.com

YBC 7289 Introduction (A pdf version of this post appears at the end of this post.) We propose a one-shot calculation of ?2 using Babylonian mathematics. An Old-Babylonian (OB) tablet YBC 7289 (from around 1800 B.C. to 1600 B.C.) contains the approximation B = 1 + 24/60 + 51/602 + 10/603 = 30547/21600 for ?2....
30.5 parsecs

Travel
|