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number-none.com
| | ounapuu.ee
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| | I got a Steam Deck. Only took me a year or so of contemplating getting one, and trying out HoloISO, the unofficial SteamOS installer finally convinced me to get one.1 It took another year to actually get down to writing down my thoughts on it. This post is written from the perspective of a software developer who used to play video games a lot as a teenager, less so as an adult, and as someone who dabbles with Linux as a hobby.
| | www.skierpage.com
18.9 parsecs away

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| | phoboslab.org
19.5 parsecs away

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| | [AI summary] The article describes the development of a game called Voidcall, focusing on its technical aspects. It covers various elements such as game mechanics, sound, rendering, pathfinding, and optimization techniques. The game uses a custom renderer, efficient pathfinding algorithms, and optimized audio libraries. The article also discusses the challenges faced during development, including gameplay balance and performance optimization.
| | reindernijhoff.net
36.9 parsecs away

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| Just a repost of one of my first shaders on Shadertoy. This is a simple realtime path tracer, implemented in a WebGL fragment shader. The shader shows motion blur, depth of field and importance sampling. The path tracer is based