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number-none.com
| | www.skierpage.com


18.9 parsecs

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| | ounapuu.ee

I got a Steam Deck. Only took me a year or so of contemplating getting one, and trying out HoloISO, the unofficial SteamOS installer finally convinced me to get one.1 It took another year to actually get down to writing down my thoughts on it. This post is written from the perspective of a software developer who used to play video games a lot as a teenager, less so as an adult, and as someone who dabbles with Linux as a hobby.
15.2 parsecs

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| | phoboslab.org

[AI summary] The article describes the development of a game called Voidcall, focusing on its technical aspects. It covers various elements such as game mechanics, sound, rendering, pathfinding, and optimization techniques. The game uses a custom renderer, efficient pathfinding algorithms, and optimized audio libraries. The article also discusses the challenges faced during development, including gameplay balance and performance optimization.
19.5 parsecs

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| | jamie-wong.com

[AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline.
39.9 parsecs

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