Explore >> Select a destination


You are here

blog.kummerlaender.eu
| | jamie-wong.com
7.0 parsecs away

Travel
| | How might you go about simulating rain? Or any physical process over time, for that matter?
| | lisyarus.github.io
6.7 parsecs away

Travel
| | [AI summary] The user has developed a simulation with particles interacting based on physics rules. They implemented a binning system for efficient computation, used parallel processing with compute shaders for sorting and prefix sums, and created a rendering pipeline that includes anti-aliased circles, glowing effects, and point-based rendering for small particles. The simulation is interactive, allowing users to randomize systems, save, and share configurations. The performance is optimized, with the binning step being fast enough to not significantly impact the overall frame rate.
| | pixls.us
6.8 parsecs away

Travel
| | The IMAGE team of the research laboratory GREYC in Caen/France is pleased to announce the release of a new major version (numbered 2.0) of its project G'MIC: a generic, extensible, and open source framework for image processing. Here, we present the main advances made in the software since our last article. The new features presented here include the work carried out over the last twelve months (versions 2.0.0 and 1.7.x, for _x_ varying from _2_ to _9_)...
| | www.collabora.com
32.3 parsecs away

Travel
| An in-depth look at WirePlumber, the modular and extensible session manager for PipeWire