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| | You can use quaternions to describe rotations and quaternion products to carry out these rotations. These products have the form qpq* where q represents a rotation, q* is its conjugate, and p is the the vector being rotated. (That's leaving out some details that we'll get to shortly.) The primary advantage of using quaternions to
| | liorsinai.github.io
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| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | 0fps.net
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| (This is the sequel to the following post on SmoothLife. For background information go there, or read Stephan Rafler's paper on SmoothLife here.) Last time, we talked about an interesting generalization of Conway's Game of Life and walked through the details of how it was derived, and investigated some strategies for discretizing it. Today, let's...