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liorsinai.github.io | ||
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lisyarus.github.io
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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www.johndcook.com
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| | | | | You can use quaternions to describe rotations and quaternion products to carry out these rotations. These products have the form qpq* where q represents a rotation, q* is its conjugate, and p is the the vector being rotated. (That's leaving out some details that we'll get to shortly.) The primary advantage of using quaternions to | |
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blog.demofox.org
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| | | A few weeks ago I joined NVIDIA as part of the graphics dev tech team. The dev tech team's scope is pretty wide, but it encompasses nearly all real time graphics programming needs that NVIDIA may have: making code samples for new tech, helping developers optimize their games and make them look prettier, working with... | ||