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pspeter3.com
| | www.pegtop.net
18.5 parsecs away

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| | PEGTOP blend modes
| | www.ethangardner.com
19.4 parsecs away

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| | Color theory using the color wheel and basic math
| | alvaromontoro.com
22.3 parsecs away

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| | HSL stands for Hue-Saturation-Lightness. In this format, the developer specifies three values: Hue: an angle in the color circle/wheel (see below). Saturation: the color's saturation/brightness level. A value of 100% indicates a fully-saturated bright color, while lower values will lead to fully unsaturated gray colors. Lightness: the level of lightness of the color. Lower values will be darker and closer to black, higher values will be lighter and closer to white. :: Blog post at Alvaro Montoro's Person...
| | austinmorlan.com
115.5 parsecs away

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| Final update on solo development of a game.