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mattkeeter.com
| | www.willusher.io

[AI summary] An article demonstrates how to implement the Marching Cubes algorithm using WebGPU shaders to achieve near-native rendering performance in the browser.
4.9 parsecs

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| | jamesgregson.blogspot.com

Dual Contouring is a method for meshing implicit surfaces, or surfaces which are defined as the level-set of scalar function. Conceptually...
1.4 parsecs

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| | 0fps.net

Large voxel terrains may contain millions of polygons. Rendering such terrains at a uniform scale is both inefficient and can lead to aliasing of distant objects. As a result, many game engines choose to implement some form of level of detail based rendering, so that distant terrain is rendered with less geometry. http://www.youtube.com/watch?v=4S1sYUHV20s In this...
6.6 parsecs

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| | everttimberg.io

Evert Timberg, Software developer and architect in Toronto
14.3 parsecs

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