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mattkeeter.com | ||
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www.willusher.io
[AI summary] An article demonstrates how to implement the Marching Cubes algorithm using WebGPU shaders to achieve near-native rendering performance in the browser. |
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jamesgregson.blogspot.com
Dual Contouring is a method for meshing implicit surfaces, or surfaces which are defined as the level-set of scalar function. Conceptually... |
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0fps.net
Large voxel terrains may contain millions of polygons. Rendering such terrains at a uniform scale is both inefficient and can lead to aliasing of distant objects. As a result, many game engines choose to implement some form of level of detail based rendering, so that distant terrain is rendered with less geometry. http://www.youtube.com/watch?v=4S1sYUHV20s In this... |
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everttimberg.io
Evert Timberg, Software developer and architect in Toronto |
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