/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

www.miaumiau.cat
| | gpfault.net

[AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features.
3.1 parsecs

Travel
| |
| | outerra.blogspot.com

Outerra tech blog.
3.4 parsecs

Travel
| |
| | jamie-wong.com

[AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline.
5.2 parsecs

Travel
| |
| | wickedengine.net

[AI summary] This article discusses the implementation of voxel-based global illumination (VXGI) techniques, including voxel cone tracing, conservative rasterization, and optimization strategies. It covers challenges like handling extra voxels, normal compression, and the use of interlocked max for updating voxel data. The article also addresses questions about global illumination in indoor scenes, the role of light probes, and the limitations of image-based lighting. Additionally, it touches on the integration of VXGI with shadow mapping and the importance of optimization for performance on various hardware. The discussion includes insights from readers and practical considerations for implementing these techniques in game engines.
23.5 parsecs

Travel
|