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johnaustin.io
| | www.softdevtube.com
7.3 parsecs away

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| | Programming history is filled with bugs that turned out to be features and limitations that pushed developers to make even more interesting products. We'll journey through code that was so 'bad' it was actually good. Along the way we'll look at the important role failure plays in learning. Then we'll tame our inner perfectionists and
| | www.jendrikillner.com
5.9 parsecs away

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| | [AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy.
| | wassimulator.com
6.5 parsecs away

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| | Blogpost explaining how the game was made.
| | www.fas.harvard.edu
27.3 parsecs away

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| [AI summary] The text discusses the Faculty of Arts and Sciences at Harvard University, highlighting its academic departments, research, and notable faculty member Professor Michael Puett.