/explore
|
You are here |
blog.demofox.org | ||
| | | | |
www.redblobgames.com
|
|
| | | | | ||
| | | | |
www.jeremykun.com
Pablo Picasso Simplicity and the Artist Some of my favorite of Pablo Picassos works are his line drawings. He did a number of them about animals: an owl, a camel, a butterfly, etc. This piece called Dog is on my wall: Dachshund-Picasso-Sketch (Jump to interactive demo where we recreate Dog using the math in this post) These paintings are extremely simple but somehow strike the viewer as deeply profound. They give the impression of being quite simple to design and draw. |
|
| | | | | ||
| | | | |
thatonegamedev.com
Curves are useful for game development. In this article, I will explore how to calculate them and also what they are used for. |
|
| | | | | ||
| | | | |
www.jendrikillner.com
[AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy. |
|
| | | |||