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blog.yjl.im
| | davidhampgonsalves.com

[AI summary] The author develops a performance-optimized fire simulation using HTML5 Canvas and JavaScript, porting a Ruby algorithm to create a Yule Log animation.
2.2 parsecs

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| | manuel.kiessling.net

Some days ago my son asked me how computer games are made. I couldn't really explain it very well in terms he understood (he's 5 years old), but I wanted to show it to him. Thus I started working with him on a 2D space shooter written in JavaScript, using the canvas element of HTML5.
1.5 parsecs

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| | 16bpp.net

[AI summary] The author discusses their work on developing a Nim package for HTML5 canvas manipulation, highlighting challenges in API design and performance optimizations.
2.9 parsecs

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| | current.workingdirectory.net

Some thoughts based on my work as a movement technologist
17.3 parsecs

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