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blog.mecheye.net | ||
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lwn.net
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| | | | | [AI summary] The article provides an in-depth overview of the modern Linux graphics stack, focusing on the transition from OpenGL to Vulkan. It highlights the complexity and verbosity of Vulkan, the role of the graphics pipeline, and the importance of the scene graph in rendering. The article also discusses the challenges of managing multiple GPUs, the use of macros to simplify Vulkan code, and the benefits of using higher-level APIs like OpenGL for simpler applications. | |
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asahilinux.org
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| | | | | [AI summary] A detailed account of developing a Rust-based GPU driver for Apple M1/M2 processors, highlighting the challenges, innovations, and progress made in enabling full desktop environments and gaming on these platforms. The driver, part of the Asahi Linux project, leverages Rust for safety and reliability, with contributions from multiple developers and ongoing work to support advanced graphics APIs like Vulkan. | |
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unixdigest.com
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| | | | | [AI summary] The article provides an in-depth comparison of FreeBSD and Linux, highlighting FreeBSD's unique features such as ZFS support, advanced networking tools like PF, and a robust security framework. It also discusses the binary compatibility with Linux, the GEOM storage framework, and the overall UNIX-like nature of FreeBSD. The author shares personal experiences transitioning from Microsoft to Linux and then to FreeBSD, emphasizing the advantages of FreeBSD for specific use cases. | |
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therealmjp.github.io
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| | | This is part 1 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 -A Brief (and Incomplete) History of Baked Lighting Representations Part 2 -Spherical Gaussians 101 Part 3 -Diffuse Lighting From an SG Light Source Part 4 -Specular Lighting From an SG Light Source Part 5 -Approximating Radiance and Irradiance With SG's | ||