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www.kurtlawrence.info
| | c0de517e.com
4.8 parsecs away

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| | Angelo Pesce's homepage & blog on computers, graphics and other things.
| | phoboslab.org
4.2 parsecs away

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| | [AI summary] The article describes the development of a game called Voidcall, focusing on its technical aspects. It covers various elements such as game mechanics, sound, rendering, pathfinding, and optimization techniques. The game uses a custom renderer, efficient pathfinding algorithms, and optimized audio libraries. The article also discusses the challenges faced during development, including gameplay balance and performance optimization.
| | blog.scottlogic.com
4.8 parsecs away

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| | An Augmented Reality Sudoku solver using the WebAssembly build of OpenCV (a C++ computer vision library), Tensorflow (a machine learning library) and solver written in Rust. It neatly demonstrates how WebAssembly allows you to write performance-critical web-based applications in a wide range of languages.
| | blog.maximeheckel.com
26.1 parsecs away

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| A complete guide on how to use shaders with React Three Fiber, work with uniforms and varyings, and build dynamic, interactive and composable materials with them through 8 unique 3D scenes.