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nicholas.carlini.com
| | manuel.kiessling.net

Some days ago, my son asked me how computer games are made. The result is a simple yet fully-functional 2D space shooter, available on Facebook. Here's how it's done.
14.8 parsecs

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| | phoboslab.org

[AI summary] The article describes the development of a game called Voidcall, focusing on its technical aspects. It covers various elements such as game mechanics, sound, rendering, pathfinding, and optimization techniques. The game uses a custom renderer, efficient pathfinding algorithms, and optimized audio libraries. The article also discusses the challenges faced during development, including gameplay balance and performance optimization.
11.4 parsecs

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| | frankforce.com

One of my favorite game jams is the legendary Js13kGames competition, where participants have one month to make a web browser game that fits in a 13 kilobyte zip file. To put that into perspective,...
10.4 parsecs

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| | learnopengl.com

Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners.
18.8 parsecs

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