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| | gafferongames.com
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| | Hello readers, I'm no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I'm Glenn Fiedler and welcome to Networking for Game Programmers. Lately I've been doing some research into networking game physics simulations via deterministic lockstep methods. The basic idea is that instead of synchronizing the state of physics objects directly by sending the positions, orientations, velocities etc. over the network, one could synchronize the simul...
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| | randomascii.wordpress.com
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| | Is IEEE floating-point math deterministic? Will you always get the same results from the same inputs? The answer is an unequivocal "yes". Unfortunately the answer is also an unequivocal "no". I'm afraid you will need to clarify your question. My hobby: injecting code into other processes and changing the floating-point rounding mode on some threads...
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| How to write a CHIP-8 emulator.