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| | randomascii.wordpress.com
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| | Is IEEE floating-point math deterministic? Will you always get the same results from the same inputs? The answer is an unequivocal "yes". Unfortunately the answer is also an unequivocal "no". I'm afraid you will need to clarify your question. My hobby: injecting code into other processes and changing the floating-point rounding mode on some threads...
| | gafferongames.com
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| | Hello readers, I'm no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I'm Glenn Fiedler and welcome to Networking for Game Programmers. Lately I've been doing some research into networking game physics simulations via deterministic lockstep methods. The basic idea is that instead of synchronizing the state of physics objects directly by sending the positions, orientations, velocities etc. over the network, one could synchronize the simul...
| | coredumped.dev
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| | In this post, we are going to take a deep dive into pointer tagging, where metadata is encoded into a word-sized pointer. Doing so allows us to keep a compact representation that can be passed around in machine registers. This is very common in implementing dynamic programming languages, but can really be used anywhere that additional runtime information is needed about a pointer. We will look at a handful of different ways these pointers can be encoded and see how the compiler can optimize them for diff...
| | ochagavia.nl
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| It's time to present the solution to the JIT calculator challenge! If you missed it, here's the original post in which I introduced it. It was a nice excuse to finally learn more about JIT compilation! I wasn't alone in this, many people were nerd-sniped into implementing their own solutions and sent me their submissions. Thanks for participating! I'll discuss them in a third blog post, to keep this one from becoming too long.