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| | lapinozz.github.io
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| | My goodbye to template metaprogramming. One last tribute; computing A Star pathfinding algorithm at compile-time
| | isocpp.org
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| | blog.kummerlaender.eu
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| | Adrian Kummerländer's blog on software development, linux and open source
| | rodusek.com
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| Getting the name of a type in C++ is a hassle. For something that should be trivially known by the compiler at compile-time, the closest thing we have to getting the type in a cross-platform way is to use std::type_info::name which is neither at compile-time, nor is it guaranteed to be human-readable. In fact, both GCC and Clang actually return the compiler's mangled name rather than the human-readable name we are used to. Let's try to make something better using the modern utilities from c++17 and a little creative problem solving!