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dsat.igada.de | ||
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sf2platinum.wordpress.com
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| | | | | [This post is a prologue to an upcoming post about parallax scrolling in Street Fighter 2] Most games of the SF2 era were tile-based, meaning the graphics weren't drawn in individual pixels, but with square tiles of pixels. This helped reduce the RAM that would be required to store individual pixels (often in multiple layers)... | |
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www.huderlem.com
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| | | | | [AI summary] The article explains the 2BPP graphics format used in the Nintendo Gameboy, detailing how it stores and displays four-color tiles efficiently. | |
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nonmateria.com
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| | | | | [AI summary] The author shares updates on developing a top-down game engine, including work on a character controller, tile rendering, and sprite animation workflows. | |
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kidachi.kazuhi.to
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