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blog.kodewerx.org
| | vlad.website
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| | In 2020, I started building my own 3D game engine from scratch in C++. Follow me through the process.
| | devmag.org.za
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| | [AI summary] The article discusses best practices for game development, focusing on Unity engine techniques and debugging tools.
| | filiph.net
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| | What happens when you decide to benchmark Flutter as if it was a 2D game development framework.
| | danangell.com
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| Shaders provide programmers with a beautiful combination of art and math. Most other throwaway projects are devoid of any artistic value. In less than a dozen lines of code you can draw fractals. A few more and you can start creating intricate animations. The most interesting part is the unique perspective they force you into. Say you want to draw a circle in an imperative programming language. You need to break out a for loop and calculate the sin and cos of different angles until you have points all around the circumference of a circle.