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liorsinai.github.io
| | thenumb.at


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| | www.johndcook.com

You can use quaternions to describe rotations and quaternion products to carry out these rotations. These products have the form qpq* where q represents a rotation, q* is its conjugate, and p is the the vector being rotated. (That's leaving out some details that we'll get to shortly.) The primary advantage of using quaternions to
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| | entangledlogs.com

To visualize quaternions in the fanciest way, visit Ben eater, Quaternion. Euler angles suffer from a problem of gimbal lock. When rotating around a 3-perpendicular axis in euclidean space, if either two of these axes align i.e becomes parallel, it causes gimbal lock. Once the object is locked, the object will lose one degree of freedom for rotation. This video provides an intuitive explanation of the problem. Pitfalls When converting the Euler angle to a quaternion, it will lose some information.
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| | www.wedesoft.de

OpenGL Visualization with LWJGL
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