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moral.net.au
| | jamchamb.net
17.9 parsecs away

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| | While looking for ways to activate the developer menus left over in Animal Crossing, including the NES emulator game selection menu, I found an interesting feature that exists in the original game that was always active, but never used by Nintendo. In addition to the NES/Famicom games that can be obtained in-game, it was possible to load new NES games from the memory card. I was also able to find a way to exploit this ROM loader to patch custom code and data into the game, allowing for code execution via the memory card.
| | incoherency.co.uk
18.0 parsecs away

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| | [AI summary] The author explores their journey into CPU design, discussing FPGA projects, DIY CPUs like Ben Eater's breadboard CPU and Magic-1, and reflections on learning Verilog and the Nand2Tetris course to build a simple CPU capable of running an OS.
| | gpfault.net
16.8 parsecs away

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| | [AI summary] The provided text is a detailed explanation of how to write a simple 64-bit Windows application in assembly language that calls the ExitProcess function from the KERNEL32.DLL library. It covers the following key topics: 1. **Memory and Register Basics**: Explains how memory and registers work in 64-bit Windows, including the use of the stack pointer (RSP), registers like RCX, RDX, R8, and R9 for passing arguments, and the importance of stack alignment for performance. 2. **Calling Conventions**: Details the 64-bit Windows calling convention, including how the first four integer or pointer arguments are passed in registers (RCX, RDX, R8, R9), how additional arguments are passed on the stack, and the requirement for the stack to be aligned to ...
| | ravendb.net
31.4 parsecs away

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| I previously askedwhat the code below does, and mentioned that it should give interesting insight into the kind of...