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www.playthepast.org | ||
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piesandheavyarmor.com
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| | | | | In video game fandom the word "canon" is typically used in the sense of "canonical": official, authoritative, and approved. But how might the theater's approach to a "canon of past works" be applied to video games and video game IPs? | |
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www.historicalgames.net
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| | | | | The Historical Games Network (HGN) brings together academics, game makers and other cultural workers to explore the relationship between history and games, of all kinds and broadly defined. | |
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jgeekstudies.org
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| | | | | Jeremiah McCall Cincinnati Country Day School. Cincinnati, OH, USA. Email: jmc.hst (at) gmail (dot) com Download PDF https://doi.org/10.5281/zenodo.8352128 HISTORYING, PUBLIC HISTORYING, AND HISTORICAL VIDEO GAMES While traditional history, as a discipline, is important, that should not obscure the fact that doing history, sometimes called "historying," is something everyone does. For history is fundamentally just the... | |
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clearword.com
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| | | In 2024, AI has become a pivotal force reshaping businesses globally. Companies of all sizes and industries must prioritize AI integration for innovation and efficiency. AI has evolved beyond its initial stages, offering transformative potential akin to a co-pilot for operations. A clear AI strategy is imperative, covering data, talent, technology, ethics, and ROI. Real-world examples demonstrate AI's impact, despite challenges. Embracing AI is essential for staying competitive and leading innovation in ... | ||