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jgeekstudies.org | ||
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acoup.blog
This is the first part of a three-part (I, IIa, IIb, IIIa, IIIb) series, examining the historical assumptions of Imperator: Rome, a historical grand strategy game by Paradox Interactive, set during the rise and collapse of the Roman Republic from 304-27 BC and covering the broader Mediterranean world and South Asia. This is also the... |
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nathangoldwag.wordpress.com
Clive meeting Mir Jafar after the Battle of Plassey, Francis Hayman, c.?1762) Between 1492 and 1918 CE, European nations, dynasties, explorers, and adventurers overran and conquered nearly the entire Earth, in what has to be considered the most consequential act of imperial expansion in world history. Virtually everything in our world today can trace its... |
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www.playthepast.org
[AI summary] The author introduces the Historical Problem Space (HPS) framework, a holistic method for analyzing, designing, and teaching with historical video games by treating them as interactive mathematical systems rather than static texts. |
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underthekyak.blogspot.com
Every time we game - and we've drifted through mashups of all kinds of D&Desque rules sets - from Black Hack and S&W, D&D B/X and AD&D 1st a... |
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