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| | | | | vale.dev | |
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| | | | | migocpp.wordpress.com | |
| | | | | The CUDA C/C++ platform allows different programming modes for invoking code on a GPU device. Probably the more familiar and definitely simpler way is writing a single .cu file which contains both the kernel function and the host wrapper with "<<< >>>" invocation syntax. The NVCC compiler would transparently embed compiled device code and all... | |
| | | | | jborza.com | |
| | | | | Ive went through the first part of From Nand to Tetris course where I learnt to build a simple 16-bit computer called Hack from the digital building blocks (NAND gates). The course used its specific HDL (hardware definition language), which is a gentle way to shield a beginner from the ugliness of a real language, but to implement anything on a real FPGA board one needs to use VHDL or Verilog. | |
| | | | | smayze.com | |
| | | In the last post, I set up the infrastructure on my newly configured PC to make sure that it can at least communicate and program a chip. I needed to do this before jumping in and starting to program the ?Controll based display module to minimise the number of issues to be encountered. Initial Check... | ||