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| | | | | chaosworks.org | |
| | | | | As a board game geek, I sometimes run into games that have a lot of rules which are difficult to follow while playing the game. Lots of games help players by giving them player aids, but a lot of games don't - and if I encounter such a game that I really like and enjoy playing, but I always need to check up on rules, that's usually a reason for me to make a player aid. I create player aids using Adobe InDesign, and they are optimized usually for printing at A5, A6 or a size in between. I have [...] | |
| | | | | hideout.ink | |
| | | | | I made my first Playdate game for the Ludum Dare Jam 55 and lived to tell about it. The Playdate is a small fantasy console in which one can develop games using their SDK. The cool thing about the console is that it has a crank that you can use in your games. For development, you can choose to either work with Lua or the C language. I've had my eyes on this device for a few months now, so when I saw them for sale at GDC, I bought one without hesitation. I also convinced a couple of Colombian game developer friends to buy one with the excuse that we would make games and at least get 1 USD in sales back. | |
| | | | | blog.gingerbeardman.com | |
| | | | | I recently did a teardown and clean of one of my Japanese Mega Drive controllers. When I received it I notices that it had some sticky residue in the inside ... | |
| | | | | sandeep.shetty.in | |
| | | From Lean Software Development: An Agile Toolkit by Mary Poppendieck, Tom Poppendieck: People respond to the expectations of their manageme... | ||