Explore >> Select a destination


You are here

eng.aurelienpierre.com
| | ventspace.wordpress.com
3.0 parsecs away

Travel
| | This is Part 1 of a series examining techniques used in game graphics and how those techniques fail to deliver a visually appealing end result. See Part 0 for a more thorough explanation of the idea behind it. High dynamic range. First experienced by most consumers in late 2005, with Valve'sHalf Life 2: Lost Coast...
| | www.darktable.org
4.6 parsecs away

Travel
| | improving contrast with the local laplacian filter sometimes difficult lighting situations arise which, when taking photographs, result in unappealing pictures. for instance very uniform lighting on a cloudy day may give dull results, while very contrasty illumination (such as back lit) may require to compress the contrast to embrace both highlights and shadows in the limited dynamic range of the output device. refer to the following two shots as examples:
| | zamundaaa.github.io
7.9 parsecs away

Travel
| | This one required a few other features to be implemented first, so let's jump right in.
| | emulsive.org
24.9 parsecs away

Travel
| If you are reading this article, you are a keen film photographer and have most likely experienced the joys of film photography across a range of film