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| | ignorethecode.net
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| | knhash.in
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| | The website of Shashank | Shank | knhash.
| | home.hccnet.nl
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| | [AI summary] An author shares source code for a 2,000-character C implementation of a full-fidelity chess engine called micro-Max to demonstrate the limits of minimal programming.
| | mbuffett.com
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| Getting better at chess is really hard. My theory is that it's at least partially because of the feedback lag. Imagine learning to play the violin, but you have to play each song with earplugs in, then listen to the recording after. This is roughly what chess learning feels like, outside of focused drills. You play a game, ignorant of which moves are good and bad, then you get feedback from the computer at the end of the game - way past the point where you made the move. I don't think this is compatible with how humans learn, generally.