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www.gamearchitect.net | ||
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lebo.io
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| | | | | [AI summary] The author introduces comanche, a 300-line JavaScript WebGL engine inspired by the game Comanche, and explains the underlying graphics programming concepts like shaders and linear algebra. | |
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blog.selfshadow.com
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| | | | | [AI summary] This post details the 2016 SIGGRAPH course on physically based shading, covering recent advances, workflows, and real-time rendering strategies from industry leaders at Pixar, Lucasfilm, Unreal Engine, and Frostbite. | |
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bartwronski.com
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| | | | | Introduction The technique was first mentioned by Crytek among some of their improvements (like screenspace raytraced shadows) in their DirectX 11 game update for Crysis 2 [1] and then was mentioned in couple of their presentations, articles and talks. In my free time I implemented some prototype of this technique in CD Projekt's Red Engine... | |
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www.aortiz.me
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| | | A website to showcase my work & personal projects | ||