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www.gamearchitect.net
| | advances.realtimerendering.com
3.7 parsecs away

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| | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
| | lebo.io
4.4 parsecs away

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| | [AI summary] The author introduces comanche, a 300-line JavaScript WebGL engine inspired by the game Comanche, and explains the underlying graphics programming concepts like shaders and linear algebra.
| | blog.selfshadow.com
4.8 parsecs away

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| | [AI summary] This post details the 2016 SIGGRAPH course on physically based shading, covering recent advances, workflows, and real-time rendering strategies from industry leaders at Pixar, Lucasfilm, Unreal Engine, and Frostbite.
| | www.reedbeta.com
26.0 parsecs away

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| Pixels and polygons and shaders, oh my!