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low-end.net
| | segaretro.org
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| | www.huderlem.com
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| | [AI summary] The article explains the 2BPP graphics format used in the Nintendo Gameboy, detailing how it stores and displays four-color tiles efficiently.
| | imrannazar.com
14.9 parsecs away

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| | The exploration of system emulation in JavaScript continues, with a detailed look at the GameBoy graphics system, and how graphics are rendered by the GameBoy hardware; a simulation of the process is then put in place for use by the wider graphics engine.
| | rolle.design
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| It's time to revive my international WordPress blog. This blog post exists only for testing purposes. I want to see those webmentions below. A side note, I also changed "Comment on Twitter" to "Comment on Mastodon" link, as I ditched the hell site. Stay tuned.