/explore
|
You are here |
www.boristhebrave.com | ||
| | | | |
phoboslab.org
[AI summary] The article describes the development of a game called Voidcall, focusing on its technical aspects. It covers various elements such as game mechanics, sound, rendering, pathfinding, and optimization techniques. The game uses a custom renderer, efficient pathfinding algorithms, and optimized audio libraries. The article also discusses the challenges faced during development, including gameplay balance and performance optimization. |
|
| | | | | ||
| | | | |
hadihariri.com
[AI summary] The author shares advice and practical rules for handling audience questions during public speaking sessions. |
|
| | | | | ||
| | | | |
muffinman.io
I'm all about generative art these days. Today, I present you Metaballs, my latest creation. It is one of those projects that I visualized in my head ... |
|
| | | | | ||
| | | | |
therealmjp.github.io
This is part 1 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 -A Brief (and Incomplete) History of Baked Lighting Representations Part 2 -Spherical Gaussians 101 Part 3 -Diffuse Lighting From an SG Light Source Part 4 -Specular Lighting From an SG Light Source Part 5 -Approximating Radiance and Irradiance With SG's |
|
| | | |||