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www.boristhebrave.com
| | blog.42yeah.is
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| | 2darray.net
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| | phoboslab.org
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| | [AI summary] The article describes the development of a game called Voidcall, focusing on its technical aspects. It covers various elements such as game mechanics, sound, rendering, pathfinding, and optimization techniques. The game uses a custom renderer, efficient pathfinding algorithms, and optimized audio libraries. The article also discusses the challenges faced during development, including gameplay balance and performance optimization.
| | c0de517e.com
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| Angelo Pesce's homepage & blog on computers, graphics and other things.