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et1337.wordpress.com
| | alain.xyz
7.3 parsecs away

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| | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering.
| | etodd.io
0.0 parsecs away

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| | In the wake of this brief description of my component binding system, I was asked to provide more details on its implementation. This article is my best attempt to do so! This is a tale of intrigue, excitement, and wonder, in which I try to implement a component-entity system in C#, and stumble upon a remarkable paradigm that merges components with data binding. Note: If you don't have at least a vague concept of component-entity design,read this article first.
| | fsharpforfunandprofit.com
11.8 parsecs away

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| | A recipe for a functional app, part 2
| | reindernijhoff.net
26.9 parsecs away

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| Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice