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| | fsharpforfunandprofit.com
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| | A recipe for a functional app, part 2
| | etodd.io
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| | In the wake of this brief description of my component binding system, I was asked to provide more details on its implementation. This article is my best attempt to do so! This is a tale of intrigue, excitement, and wonder, in which I try to implement a component-entity system in C#, and stumble upon a remarkable paradigm that merges components with data binding. Note: If you don't have at least a vague concept of component-entity design,read this article first.
| | cowboyprogramming.com
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| | [AI summary] A technical tutorial explaining how to create realistic destructible walls in games using parity mapping shaders to simulate bullet hole depth.
| | lisyarus.github.io
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