/explore
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simpleprogrammer.com | ||
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jgayfer.com
How I discovered the joy of game development, despite staunchly avoiding it for years. |
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phaser.io
Part 1 - Introduction |
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etodd.io
You've probably heard the whole "don't make engines, make games" shtick. As I progress I am learning another important lesson: tools are the most important aspect of any project, gameorengine. Whether you're rolling a custom engine or shopping around for middleware, tools should be absolutely top priority. Seriously. The question should not be "how many shiny graphics techniques can I incorporate?". It should be "how easy is it to create content for this game?". Content is the center of every game, whether that content is an AI algorithm, a map layout, or an art asset. If the content pipeline is even a little inefficient, it will prevent you from making the game you want to, whether you realize it or not. If you have to jump through hoops to create a new lev... |
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stevenwaterman.uk
I'm a software developer, technical coach, over-analyser. This is where I do those things. Mostly over-analysing. |
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