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simpleprogrammer.com
| | blog.kodewerx.org
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| | Video game development, hacking, and debugging. Brought to you by BlipJoy!
| | jgayfer.com
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| | How I discovered the joy of game development, despite staunchly avoiding it for years.
| | etodd.io
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| | You've probably heard the whole "don't make engines, make games" shtick. As I progress I am learning another important lesson: tools are the most important aspect of any project, gameorengine. Whether you're rolling a custom engine or shopping around for middleware, tools should be absolutely top priority. Seriously. The question should not be "how many shiny graphics techniques can I incorporate?". It should be "how easy is it to create content for this game?". Content is the center of every game, whether that content is an AI algorithm, a map layout, or an art asset. If the content pipeline is even a little inefficient, it will prevent you from making the game you want to, whether you realize it or not. If you have to jump through hoops to create a new lev...
| | newc.co.uk
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