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simpleprogrammer.com
| | jgayfer.com
3.6 parsecs away

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| | How I discovered the joy of game development, despite staunchly avoiding it for years.
| | etodd.io
2.6 parsecs away

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| | You've probably heard the whole "don't make engines, make games" shtick. As I progress I am learning another important lesson: tools are the most important aspect of any project, gameorengine. Whether you're rolling a custom engine or shopping around for middleware, tools should be absolutely top priority. Seriously. The question should not be "how many shiny graphics techniques can I incorporate?". It should be "how easy is it to create content for this game?". Content is the center of every game, whether that content is an AI algorithm, a map layout, or an art asset. If the content pipeline is even a little inefficient, it will prevent you from making the game you want to, whether you realize it or not. If you have to jump through hoops to create a new lev...
| | gameartsg.wordpress.com
2.9 parsecs away

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| | Currently I have an interest in creating environments with stylized graphics such as cel-shading. I am particularly interested in making my environments immersive and interesting to navigate in. In semester B I have looked at many practitioners working at the forefront of the games industry. Leonard Ritter is a programmer that is looking into organic...
| | timharford.com
9.2 parsecs away

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| The children of North End, Boston, play in the shadow of an enormous steel tank of molasses. The thick, sticky sugar syrup is being used to make munitions for the First World War. When a worker notices dark molasses seeping from the tank, hewarns thecompany that there could be a leak. But the man in...