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simpleprogrammer.com
| | jgayfer.com

How I discovered the joy of game development, despite staunchly avoiding it for years.
3.6 parsecs

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| | phaser.io

Part 1 - Introduction
2.3 parsecs

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| | etodd.io

You've probably heard the whole "don't make engines, make games" shtick. As I progress I am learning another important lesson: tools are the most important aspect of any project, gameorengine. Whether you're rolling a custom engine or shopping around for middleware, tools should be absolutely top priority. Seriously. The question should not be "how many shiny graphics techniques can I incorporate?". It should be "how easy is it to create content for this game?". Content is the center of every game, whether that content is an AI algorithm, a map layout, or an art asset. If the content pipeline is even a little inefficient, it will prevent you from making the game you want to, whether you realize it or not. If you have to jump through hoops to create a new lev...
2.6 parsecs

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| | stevenwaterman.uk

I'm a software developer, technical coach, over-analyser. This is where I do those things. Mostly over-analysing.
23.3 parsecs

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