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marctenbosch.com | ||
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richardelwes.co.uk
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| | | | | [Disclaimer: this is not a sponsored post or advert - it is a product purely of my own enthusiasm. But in the interests of full transparency, let me say one thing: for reasons you may come to understand, I developed a deep desire for some Magformers octagons. Although these exist, they are like gold-dust. So... | |
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frozenfractal.com
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| | | | | I didn't have time during the holidays to implement any new features, so enjoy this filler post that I prepared earlier! In the very first post in this series, I wrote: The prototype took place on a rectangular map, with the left side wrapping around to the right to form a cylinder. [...] Many games do this and get away with it, but because I'm a perfectionist, I want my game to take place on an actual sphere. Today I'm going to write up in some detail why spheres are harder to work with. | |
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danielsieger.com
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| | | | | This is a short tutorial on generating meshes of Platonic solids in C++. Read on if you search for a simple way to generate a tetrahedron, octahedron, hexahedron, dodecahedron, or icosahedron. The article is also a great starting point to learn a few basics of working with meshes. | |
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words.filippo.io
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| | | A lot of new cryptography is landing in Go 1.20, including the new crypto/ecdh package and math/big-less RSA and ECDSA backends! | ||