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marctenbosch.com
| | richardelwes.co.uk
7.6 parsecs away

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| | [Disclaimer: this is not a sponsored post or advert - it is a product purely of my own enthusiasm. But in the interests of full transparency, let me say one thing: for reasons you may come to understand, I developed a deep desire for some Magformers octagons. Although these exist, they are like gold-dust. So...
| | mschuette.name
6.9 parsecs away

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| | [AI summary] The article discusses remote work productivity, agile methodologies, and challenges in software development projects, including team dynamics and the use of diverse technologies.
| | games4life.co.uk
7.8 parsecs away

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| | I run an after school club at a primary school on the Isle of Wight. I call it the Curious Minds Club, and my purpose is to show the children that Maths is not just about numbers, it is also about shape and space. In the first term I introduced the children to topology and...
| | blog.selfshadow.com
46.3 parsecs away

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| [AI summary] This text discusses advanced techniques for occlusion culling and visibility determination in computer graphics, particularly focusing on GPU and SPU implementations. It outlines methods such as hierarchical z-buffering, HZB (Hierarchical Z-Buffer) sampling, and frustum subdivision for efficient rendering of large environments. The text also touches on challenges like latency, hardware limitations, and future directions for visibility processing, including potential integration with next-generation hardware.