Explore >> Select a destination


You are here

felipefarinon.com
| | c0de517e.blogspot.com
4.2 parsecs away

Travel
| | Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas.
| | acko.net
4.3 parsecs away

Travel
| | Reinventing rendering one shader at a time
| | www.willusher.io
3.3 parsecs away

Travel
| | [AI summary] This article provides a step-by-step guide to setting up a WebGPU context and rendering a triangle on the screen, introducing the basics of WebGPU and its advantages over WebGL. It covers the setup of the rendering context, shader modules, vertex data, render pipeline configuration, and the rendering loop, culminating in a working example of a triangle being displayed.
| | alain.xyz
26.2 parsecs away

Travel
| An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering.