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felipefarinon.com | ||
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c0de517e.blogspot.com
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| | | | | Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas. | |
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acko.net
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| | | | | Reinventing rendering one shader at a time | |
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www.willusher.io
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| | | | | [AI summary] This article provides a step-by-step guide to setting up a WebGPU context and rendering a triangle on the screen, introducing the basics of WebGPU and its advantages over WebGL. It covers the setup of the rendering context, shader modules, vertex data, render pipeline configuration, and the rendering loop, culminating in a working example of a triangle being displayed. | |
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alain.xyz
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| | | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering. | ||