You are here |
felipefarinon.com | ||
| | | |
www.realworldtech.com
|
|
| | | | Starting with the Maxwell GM20x architecture, Nvidia high-performance GPUs have borrowed techniques from low-power mobile graphics architectures. Specifically, Maxwell and Pascal use tile-based immediate-mode rasterizers that buffer pixel output, instead of conventional full-screen immediate-mode rasterizers. Using simple DirectX shaders, we demonstrate the tile-based rasterization in Nvidia's Maxwell and Pascal GPUs and contrast this behavior to the immediate-mode rasterizer used by AMD. | |
| | | |
terrainformatica.com
|
|
| | | | ||
| | | |
alain.xyz
|
|
| | | | A review of the state of the art in real time renderer architectures. | |
| | | |
puye.blog
|
|
| | Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals. |