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www.igalia.com | ||
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mikemarcin.com
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| | | | | our choice of DirectX 12 in our previous entry. In order to more fully understand how we're going to proceed to add graphics support to our engine we need to understand a bit of the history and evolution of graphics APIs. A Brief History of Graphics APIs Graphics APIs evolved through the decades. They start in the early 1990s with Iris GL followed by OpenGL. These are fixed-function immediate mode APIs. | |
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rosenzweig.io
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| | | | | [AI summary] A blog post announcing the release of Apple GPU drivers for Asahi Linux, highlighting their alpha status, OpenGL support, and future development plans. | |
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asahilinux.org
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| | | | | [AI summary] The Asahi Linux team announces the release of their first public GPU driver for Apple Silicon, enabling smooth desktop experiences and game support via Mesa and Gallium3D. | |
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warmedal.se
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| | | Damn Small Software - Björn Wärmedal | ||