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bloodandbronze.com
| | planetkar.us
3.8 parsecs away

Travel
| | [AI summary] This post outlines draft rules for wilderness exploration in a classic Dungeons & Dragons sword and planet campaign, including mechanics for navigation, terrain movement, weather, and encounters.
| | pathunending.wordpress.com
4.1 parsecs away

Travel
| | Inspired by the excellent class here, by grace. As per my unwritten class theory - this is the guy that's best at overland travel. I've posted them before but here are my rules of overland travel, for clarity: Wilderness Adventuring Sequence of Play: Each watch the party determines what directoin they move in, and expend...
| | buildingsarepeople.blogspot.com
7.4 parsecs away

Travel
| | [AI summary] The provided text is a mix of game mechanics, system descriptions, and blog content from various tabletop RPG sources. It includes rules for resource management, debt systems, character classes, and adventure modules. The blog posts discuss game design, mechanics, and experiences with different RPG systems like B/X, OSR, and Knave. The content is fragmented and appears to be a collection of different game-related topics and discussions.
| | goblinpunch.blogspot.com
33.8 parsecs away

Travel
| Here's how you put bosses into your dungeon. You Don't Need Bosses The first rule about bosses is that you don't need bosses. A dungeon...