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isocpp.org
| | brevzin.github.io
2.1 parsecs away

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| | mpark.github.io
5.3 parsecs away

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| | Can we work around the limitations of non-type template parameters?
| | rodusek.com
4.0 parsecs away

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| | Getting the name of a type in C++ is a hassle. For something that should be trivially known by the compiler at compile-time, the closest thing we have to getting the type in a cross-platform way is to use std::type_info::name which is neither at compile-time, nor is it guaranteed to be human-readable. In fact, both GCC and Clang actually return the compiler's mangled name rather than the human-readable name we are used to. Let's try to make something better using the modern utilities from c++17 and a little creative problem solving!
| | www.reedbeta.com
26.9 parsecs away

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| Pixels and polygons and shaders, oh my!