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nondv.wtf | ||
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gcher.com
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| | | | | The architecture of a video game code is usually based around a list of entities that represent all the game elements: players, enemies, etc. The engine iterates over this list and call the appropriate methods to update or render the entities. Since game elements get constantly created and destroyed, the list is not static but need to be updated at each iteration. The problem is that some entities keep references to others. | |
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jakeyesbeck.com
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| | | | | When scaling threads in a Ruby on Rails app, make sure ActiveRecord has the right configuration when talking to the database. | |
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www.e4developer.com
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| | | | | In my career as a software developer, I have interviewed over 100 people. Most of these interviews were face to face interview involving coding on paper or a... | |
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zignar.net
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| | | Personal weblog about programming, linux, life, the universe and everything | ||