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nondv.wtf
| | blog.djy.io
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| | gcher.com
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| | The architecture of a video game code is usually based around a list of entities that represent all the game elements: players, enemies, etc. The engine iterates over this list and call the appropriate methods to update or render the entities. Since game elements get constantly created and destroyed, the list is not static but need to be updated at each iteration. The problem is that some entities keep references to others.
| | kinduff.com
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| | This is a list of six algorithms written in Ruby. I did this as an exercise a long time ago when I was learning the language.
| | craftofcoding.wordpress.com
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