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analoggamestudies.org
| | nordiclarp.org
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| | Participants often engage in role-playing in order to step inside the shoes of another person in a fictional reality that they consider "consequence-free." However, role-players sometimes experience moments where their real life feelings, thoughts, relationships, and physical states spill over into their characters' and vice versa. In role-playing studies, we call this phenomenon bleed.[1]Markus Montola, "The Positive Negative Experience in Extreme Role-playing."Proceedings ofDiGRANordic 2010: Experienci...
| | coe-gamecult.org
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| | In this blogpost, Doctoral Researcher Hanne Grasmo reports from her new university course, Larp Design in Theory and Practice, where the students used their own bodies to role-play serious, impactful, and even erotic scenes in Nordic-style larps. She discusses how physical bodies and other materiality impact play-experience and emotions in a study context.
| | graphicbrighton.wordpress.com
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| | Featured image: Extract from The Miracle Windows by Sabba Khan Find below details of abstracts by speakers, and their bios, for the academic strand of Graphic Brighton Keynote (Comics Are Architecture) - Enrique BordesComics are a type of architecture; that is the main idea that hovers over the book 'Comic, Narrative Architecture.' The concept was...
| | aldianews.com
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| [AI summary] The article discusses the U.S. Department of Education's threat to revoke federal funding for schools that do not remove diversity, equity, and inclusion initiatives, highlighting related educational and cultural contexts.