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coe-gamecult.org
| | nordiclarp.org
3.7 parsecs away

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| | Participants often engage in role-playing in order to step inside the shoes of another person in a fictional reality that they consider "consequence-free." However, role-players sometimes experience moments where their real life feelings, thoughts, relationships, and physical states spill over into their characters' and vice versa. In role-playing studies, we call this phenomenon bleed.[1]Markus Montola, "The Positive Negative Experience in Extreme Role-playing."Proceedings ofDiGRANordic 2010: Experienci...
| | mssv.net
5.1 parsecs away

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| | A conversation with lead producer Laura Kröger on the making of Odysseus and what it would take to become a permanent institution.
| | analoggamestudies.org
3.0 parsecs away

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| | lizengland.com
76.1 parsecs away

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