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www.shapeoperator.com | ||
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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jaydaigle.net
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| | | | | We continue our exploration of what numbers are, and where mathematicians keep finding weird ones. In the first three parts we extended the natural numbers in two ways: algebraically and analytically. Those approaches gave overlapping but distinct sets of numbers. This week we combine them to get the complex numbers, and see some hints of why the complex numbers are so useful-and so frustrating. | |
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micromath.wordpress.com
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| | | | | Continuing the theme of alternative approaches to teaching calculus, I take the liberty of posting a letter sent by Donald Knuth to to the Notices of the American Mathematical Society in March, 1998 (TeX file). Professor Anthony W. Knapp P O Box 333 East Setauket, NY 11733 Dear editor, I am pleased to see so... | |
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tayfunkayhan.wordpress.com
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| | | Code for this part can be found here. Go 3D! InPart I: Hello, Triangle!, we rendered a two-dimensional triangle defined in normalized device coordinates-space [-1, 1] directly. As simple as they can get, it was already perfect for projecting to our two-dimensional screen. Before we get into adding a third dimension to our virtual world,... | ||