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thewertzone.blogspot.com
| | ludusnovus.net
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| | One of my patrons posed this question: If be cautious! is the dominant strategy of XCOM: Enemy Unknown, why is the game still interesting? This is a complicated question, in part because it makes several assumptions I disagree with. The short answer is because being cautious in XCOM is hard.
| | www.filfre.net
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| | [AI summary] The article discusses the creation of X-COM, a groundbreaking turn-based strategy game developed by Julian Gollop in the 1990s. It highlights the game's innovative mechanics, such as the combination of real-time and turn-based elements, the importance of research and resource management, and the challenges faced during development. The article also touches on the game's impact on the gaming industry, its legacy, and the reception of its sequels and remakes. Readers share their experiences and opinions on the game's difficulty, gameplay, and its influence on modern tactical games.
| | fandompulse.com
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| | The Dark Herald gives us a rundown on the well-known and cherished X-Com UFO Defense. The unknown is at the heart of what makes the Alien frightening.
| | clwacademy.wordpress.com
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| http://www.learningspy.co.uk/featured/teaching-cycle-stage-1-explaining/ Article about how to improve our explanation skills and the power of explanation in teaching.