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fandompulse.com
| | www.benjamincheah.com
3.1 parsecs away

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| | My fondest memory of X-COM (the original 1994 game) was my first base defense mission. Which happened to be the first mission of the campaign. The run began swimmingly. I established my first base ...
| | www.filfre.net
2.3 parsecs away

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| | [AI summary] The article discusses the creation of X-COM, a groundbreaking turn-based strategy game developed by Julian Gollop in the 1990s. It highlights the game's innovative mechanics, such as the combination of real-time and turn-based elements, the importance of research and resource management, and the challenges faced during development. The article also touches on the game's impact on the gaming industry, its legacy, and the reception of its sequels and remakes. Readers share their experiences and opinions on the game's difficulty, gameplay, and its influence on modern tactical games.
| | robojapan.blogspot.com
4.8 parsecs away

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| | [AI summary] The provided text is a collection of various articles, reviews, and discussions covering a wide range of topics, primarily focusing on science fiction, horror, and pop culture. Key themes include: 1. **Godzilla and Kaiju Films**: Multiple entries discuss Godzilla movies, including the American reception of the film 'Ryusei Ningen Zon (Zone Fighter)', and the history of Godzilla in the U.S. There's also mention of other kaiju like Anguirus, and discussions about Toho's efforts to release films in the U.S. 2. **Retro Sci-Fi and Television**: References to classic sci-fi films such as 'Quatermass and the Pit (1967)' and TV series like 'Emergency +4 (1973-74)' and 'The Godzilla Power Hour (1978-81)' are included. 3. **Actresses and Profiles**:...
| | www.chrisritchie.org
33.7 parsecs away

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| AAA titles are all the rage at E3 2017.