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nigeltao.github.io
| | tia.mat.br
8.1 parsecs away

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| | [AI summary] The blog post discusses the implementation of a Huffman decoder for HTTP/2's HPACK compression, focusing on efficiently decoding variable-length codes. It describes the use of multiple tables to handle different code lengths, the process of reading and parsing the Huffman table from an RFC document, and generating C code for the decoder. The author also outlines the structure of the decoder, including handling of different code lengths, table chaining, and the use of bit manipulation techniques. The post highlights the challenges and considerations in implementing the decoder, such as memory management, performance optimization, and code generation. The author acknowledges the need for further testing and refinement before the decoder can be use...
| | www.nayuki.io
6.6 parsecs away

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| | [AI summary] This document defines the 'deflate' compressed data format, which is used in various applications like GZIP and PNG. It outlines the structure of compressed data, including headers, Huffman codes for compression, and the use of LZ77 for data compression. The document also covers compliance requirements, compression algorithms, and references to relevant standards and patents. The format is designed to be efficient and widely applicable, with a focus on decompression and data integrity.
| | wiki.nesdev.com
7.3 parsecs away

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| | Tile compression refers to techniques that allow fitting more graphics data into a smaller space. Programs using CHR ROM cannot use compressed tiles, as their tile data must be stored in the PPU's native format. But programs using CHR RAM can process tile data while copying it from PRG ROM to CHR RAM, and this processing allows storing more tiles in the same space.
| | niemczuk.tech
27.4 parsecs away

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