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www.nayuki.io | ||
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www.euccas.me
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| | | | | [AI summary] This technical article provides a comprehensive in-depth explanation of the zlib library, covering its internal implementation of the deflate algorithm (LZ77 and Huffman encoding), I/O buffering strategies, and various performance optimizations from companies like Intel, Google, and Facebook. | |
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wiki.nesdev.com
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| | | | | Tile compression refers to techniques that allow fitting more graphics data into a smaller space. Programs using CHR ROM cannot use compressed tiles, as their tile data must be stored in the PPU's native format. But programs using CHR RAM can process tile data while copying it from PRG ROM to CHR RAM, and this processing allows storing more tiles in the same space. | |
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jbp.io
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bicofino.io
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| | | I'm old fashion and in some cases I like to compile my stuff, Zabbix is one of these cases. You can add/remove features directly with ./configure, and mess around with some timeouts of zabbix_server and zabbix_agentd for example. In this tutorial, we will not change anything on the source code. We are going install Zabbix version 2.4.6 with MySQL, Nginx and PHP-FPM. This is the stack of what I use in production environments. | ||