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www.nayuki.io | ||
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tia.mat.br
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| | | | | [AI summary] This technical blog post details the author's implementation of a Huffman decoder for HPACK within the Lwan web server to optimize HTTP/2 header compression. | |
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jbp.io
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hbfs.wordpress.com
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| | | | | Suppose you have been sub-contracted by a video game company, say Nintendo, to come up with an low power, low-memory, implementation of a popular video game, say, an installment of the infamous Pokémon series. The envisaged device is very slow (it has a 2MHz processor) but has a 220×176 pixels color screen capable of displaying | |
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jborza.com
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| | | I got into FPGAs with the intent of building a retro-computer. A couple of popular hardware implementation targets are Gameboy, NES, RISC-V and CHIP-8. Last year Ive done my practice round with 6502 and RISC-V emulators, both in C. CHIP-8 is a really nice virtual machine implemented on a number of computers since the 1970s, initially designed to make game development easier. After building a CHIP-8 emulator a couple of days ago I thought I know a lot about the simple platform to actualy start implementin... | ||