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www.nayuki.io
| | hbfs.wordpress.com
7.5 parsecs away

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| | Suppose you have been sub-contracted by a video game company, say Nintendo, to come up with an low power, low-memory, implementation of a popular video game, say, an installment of the infamous Pokémon series. The envisaged device is very slow (it has a 2MHz processor) but has a 220×176 pixels color screen capable of displaying
| | www.euccas.me
3.8 parsecs away

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| | [AI summary] This technical article provides a comprehensive in-depth explanation of the zlib library, covering its internal implementation of the deflate algorithm (LZ77 and Huffman encoding), I/O buffering strategies, and various performance optimizations from companies like Intel, Google, and Facebook.
| | tia.mat.br
7.5 parsecs away

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| | [AI summary] This technical blog post details the author's implementation of a Huffman decoder for HPACK within the Lwan web server to optimize HTTP/2 header compression.
| | imrannazar.com
15.2 parsecs away

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| An exploration of the different types of compression, looking at the workings of lossless compression methods such as RLE and Huffman encoding, and taking an overview of perceptive compression and why it works. If you've ever wondered how a CD can be shrunk down from 650MB of sound to 65MB, this article tells you how it's done.