|
You are here |
pmig96.wordpress.com | ||
| | | | |
jborza.com
|
|
| | | | | VGA on an FPGA In the previous articles Ive mainly interfaced with LCD displays. I thought it would be nice a produce a VGA output from my FPGA board. Ive already had a working framebuffer-based display controller that can be written to through a serial port, so this was a matter of developing a bitmapped VGA controller. Target resolution - 320x240 over 640x480 Why 320x240? Because my development board only 276. | |
| | | | |
www.retroprogramming.com
|
|
| | | | | Forget about fancy algorithms and data structures. If you want respect as an 80's hacker, follow these simple tips. Never get caught setting... | |
| | | | |
smist08.wordpress.com
|
|
| | | | | Introduction In the late mid-90s, the Nintendo 64 and Sony Playstation introduced a new generation of game consoles. Both utilized MIPS CPUs and licensed advanced 3D graphics capabilities from SGI. In fact SGI was the main developer for the N64 hardware as SGI was looking to expand into consumer markets from their lofty usual expensive... | |
| | | | |
vitalyobukhov.wordpress.com
|
|
| | | Visit the post for more. | ||